kapy academy

Extrude and Cut

4 min readUpdated Aug 2026

Use Extrude to give the closed areas of a sketch a third dimension. Select one or more regions, type a distance, and choose what the result does to the bodies already there. The same tool with Combine set to Subtract is how you take material away again.

Extrude one regionOne region selected, a distance typed, and the profile is a solid.

What it consumes: regions, not lines

An extrude consumes regions: the closed areas a sketch splits itself into. Regions and Profiles covers how a sketch becomes them. Pick one, pick several, or turn on All regions and let the sketch decide.

The switch matters more than it looks. Pick regions by hand and the feature holds on to those specific areas, so a circle you draw somewhere else in the sketch later is ignored. A circle you draw inside a picked region is not: any region you did not pick that sits inside one you did is cut out on every rebuild, so it arrives as a hole. Turn All regions on and the feature re-reads the sketch every time it rebuilds, so anything you draw later is swept in automatically.

All regionsThe disc inside the ring was left out. Turn All regions on and it fills in.

A region you select is always filled. Holes come from the regions you leave out.

Which way, and how far

Direction
Setting What you get
One direction One prism, growing from the sketch plane
Symmetric The distance split evenly about the plane, half each side, as one solid rather than two glued together
Two directions A distance forward and a different one back, each its own field
SymmetricOne direction grows off the plane. Symmetric splits the same length either side of it.

Distance takes anything a dimension takes: a number, a parameter, an expression. Keep it up to 500 mm, and note that it cannot be zero.

One rule decides which way is forward. A sketch on a world plane always grows along its normal. A sketch on anything else, meaning a face of the model or a reference plane, grows along the normal when you are adding or making a new body, and into the material when you are subtracting. A cut sketched on a face therefore does the obvious thing without you flipping anything.

New body, add, or subtract

Combine
Mode What happens
New body The prism becomes a body of its own, touching nothing
Add It joins whatever it touches. Nothing to touch? You get a new body
Subtract It is removed from one body you name

The two are not symmetric. Add has no target: it tests every body, fuses into the ones it overlaps and merges them into a single survivor. Subtract asks you to name the body to cut, so pick it before you confirm.

Where it goes in the timeline

Creating an extrude hides the sketch it consumed. The sketch is not gone. It is a step in the timeline like any other, so re-open the sketch to change the shape, and open the extrude to change the numbers: distance, direction, and what it combines with.

See also

Discord